So you've learnt to put a light_environment in your map, but what else should you avoid? A biggie here, carving. Avoid carving at all costs. Even if it's just a small square inside a big square, you can do it more easily by clipping. At worst it can crash Hammer and be hugely inefficient. Let's look at an example:
Say you want to make this:
You should do it like this:
Not this:
So there you go. Never carve, ever.
Happy mapping!