Thoughts on level design in Source and gaming in general

Monday 6 September 2010

Reverse mapper's block

At the moment I seem to have a total inability to stick at any map or more than a few minutes. Today I've worked on gm_studio, Project: Saw Source and various other test maps, without making any real progress. Here's hoping I can knuckle down and release gm_studio within the next few days.

Some sort of old-fashioned elevator
The entrance to Jigsaw's warehouse